Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Hi-Fi Rush 2 Was Being Planned By Tango Gameworks Before Getting Shut Down: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // MultiVersus Roster Adds The Joker Voiced By Mark Hamill: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // SEGA Announces Sonic Rumble, A Fall Guys-Like Multiplayer Mobile Game: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Apex Legends’ Wraith No Longer Runs Like Naruto

Respawn Entertainment has released its latest major update for Apex Legends, which introduces the battle royale game’s crossplay beta, Flashpoint limited-time mode, and the Aftermarket Collection Event.

What did they change?

Well, for one thing, Wraith no longer runs like Naruto or a ninja. You can see the change below, courtesy of the Apex Legends News Twitter account.

Why did the developer change the way Wraith runs? How does running animation affect gameplay? The reason given in the patch notes is a long one:

Wraith is a very challenging Legend to nerf.

We look at Legend performance across a number of axes: how often trios with this Legend on them win games/place highly, how often this Legend gets knockdowns vs is knocked down, how often this Legend is picked.

Across each and every single one of these axes, Wraith dominates.

And yet each time we hit her abilities (which we’ve done a lot) she bounces back within a few weeks without bleeding a lot of pick rate.

Her kit is uniquely useful both in solo games and in highly coordinated games. Also, she’s just really cool. We get it.

We don’t want to hit her abilities anymore. We think both she and Pathfinder have been pushed to the edge in terms of cooldown and utility nerfs where pushing them any further would make them a lot less fun to play. We don’t want that!

So we started looking at other Legend specific things that could give her this power–and discovered that her sprinting animations are unique in how much they artificially shorten her (by hunching over), thus shrinking her shootable area from the perspective of the enemy. It doesn’t sound like a lot but taken together with her already small hitbox, it’s a lot of power.

This patch, we’re introducing a new set of sprint animations for Wraith. These are much more upright and expose a larger area of her body to gunfire. Now we know her old sprint was iconic and we hate to see it go as well, but we believe this is the best way by far of bringing her in line without having to hit her abilities again. Depending on what we see after these animations go live, we may even be able to put some power back into her abilities (no promises though).

As always, we will be listening to feedback and monitoring data on this change.

Yeah, they’re changing Wraith’s running animation because apparently running like Naruto makes you harder to shoot. Who would have thought?

In the meantime, you can check out the rest of the changes in the latest update via the official patch notes, including balance changes to other Legends as well, such as Bloodhound, Loba, Pathfinder, and more.

Related News

post-07
E3 2019: Ancestors: The Humankind Odyssey Out This August

Patrice Désilets, the man who created Assassin's Creed, will have his upcoming 10,000 B.C. action adventure game Ancestors: The Humankind Odyssey o...

post-07
No Man's Sky Developers Reveal New Game: Light No Fire

Hello Games founder Sean Murray, a company known for the scifi survival game No Man's Sky, has unveiled a new project in the works. During The Game...

post-07
Crystal Dynamics Hires Marvel Heroes Developer To Fix Its Own Marvel Game

It's no secret that Square Enix's and Crystal Dynamics' Marvel Avengers is a game that isn't getting any better with its player base. The fact that th...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community